2025: New and improved
2024 was a big year for us - we started the studio and have kept executing at a fast pace, with new releases every month and a steady drumbeat of improvements.
In 2025 we’ll keep shipping new games at a fast pace, and also start sharing more of what we’ve learned about making games on the web.
This’ll include opening up more of our tools and technology to other developers! The web is primed for a gaming renaissance and we want to do our part to help kick it off.
New: Texas Word’em coming soon
Our next release is Texas Word’em!
Texas Word’em is our new poker-inspired and Texas-infused word game. Combine the letters in your hand with the letters dealt a the table to spell words and score points. Rack up bonus points for special combinations, especially if you play Texas-themed words. Everything is bigger in Texas, even word scores.
We’ve been having a lot of fun developing Texas Word’em - we’ve already gotten pretty competitive on the team. We’ve also got a couple of Texans on staff, so we’re leaning in on the Texas theme.
Texas Word’em is coming very soon! The first preview build will go out to members of 2weeks Fun Club, our Discord server. You can join here:
We’ll share it more widely shortly after!
Improved: Pogo Sticky
Pogo Sticky keeps getting better! A new version is up with several improvements:
- You now earn stars at the end of a match and can use them to purchase upgrades and cosmetics!
- Now when two players are left, you enter sudden death mode, where you can no longer steal health from other players.
- Rounds are now faster-paced thanks to tuning and balance changes.
We’d love to hear your feedback in our Discord server!
Learned: we love making games on the web
We’ve been making games for a long time, on just about every platform you can imagine: we’ve shipped games in arcades, on consoles, PC’s, mobile phones, VR headsets… you name it.
None of these platforms have been as rewarding to develop for as the web. You just can’t beat the speed and ease of distribution. It’s magical to just send someone a link to your game and have them instantly playing it on whatever device they’re currently on.
It’s also an amazing platform to get your game in front of people. In the old days, we used to do things like haul prototype arcade cabinets to local arcades or offer pizza to college kids to swing by our offices to test early builds of games. These days, for games on traditional platforms, you can do some of this remotely with specialized conferencing software, but it’s complicated and expensive. With a web game, players just click a link.
Web games do come with their own challenges, though. To do it on your own, you need to host your games somewhere, which means you need server management expertise. To distribute through popular web portals, you’ve got to jump through a different set of hoops, with SDK integrations and approval processes.
We’ve learned a lot about navigating these hurdles and have built a lot of tools and infrastructure along the way to make it easier to release games (which is important because we release a lot of them). This gives us more time to focus on the game development itself.
Our goals for this year are to keep shipping great new experimental games and to share more of our learnings and tools with others as well, so we can help make it easier for everyone to get more games out into the world, especially on the web. We’ll share more about our toolkit soon as we work through our plans to open them up to work for more developers.
Signing up for this newsletter is the best way to follow along with our progress!